团队介绍
Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。
Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。
Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。
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岗位职责
Work closely with the EU Partner team, to support 2nd party dev studios and their ongoing projects.
Review project status and game design at the studio's accepted checkpoint, provide review feedback, design suggestions, and any other support studio needs.
If studio/Project needed, be dedicated to prioritized project on a specific area, such as Combat; Gunplay; progression systems, or monetization features.
Work closely with the China strike team or publishing team involved into our projects.
Investigate and provide competitor analysis according to studio needs.
Support project gate reviews, work closely with assessment teams who will join the review, coordinate playtest work, be ready answer design and product questions about the game, and become the communication bridge between China and the EU teams.
Travel to EU for Studio visit or onsite work if necessary.
Work Location: China-Shanghai
岗位要求
5+ years of game development experience as a game designer.
Experience with system design.
Experience with monetization design.
Solid understanding of Pc or Console game development and game market.
Advanced or Fluent English-speaking skills.
Excellent teamwork, communication, time management, and organization skills.
Passion to craft meaningful, engaging interactive experiences.
Experience with UE4/UE5 is a plus.
Console and PC game development experience is a good plus.
腾讯致力于提供平等就业机会
在腾讯,我们始终秉承平等就业机会的原则,致力于为每一位员工打造公平、包容的工作环境。我们坚信,多元的声音能够激发出无限的创新活力,推动我们为用户和社会提供更优质的服务。我们用心营造一个充满支持与激励的氛围,帮助每一位员工找到属于自己的舞台,以实现个人及共同的发展目标。